rsgoldfast
by on July 12, 2018
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After a year of Steam early access release, the FIFA Coins game continues to have problems on Windows with regard to performance optimization, latency, rubberbanding and recently, cheating. The Xbox One version was somehow worse, with even more functionality and graphical issues, particularly on the base model. Therefore, I did not have high hopes entering the mobile version but somehow it has turned out pretty good.

In terms of visuals, Fifa coins seems fairly great for a cellular name. The first Windows game was never actually a looker but the mobile version retains the majority of the visual essence of that version.

We just get the original Erangel map on cellular but it's fully accomplished, meaning each of the Cheap FIFA Mobile Coins buildings, terrain, foliage, etc. in the original game is here, only worse looking.

The mobile version now has three tiers of visual quality, using a fourth even higher grade coming at some stage later. The draw distances are also much shorter so items load into view when they are much nearer. While landing out of the airplane, the ground detail loads just like a Google Earth map loading on a slow online connection. However, none of this looks particularly bad in actions.

Things do get bad when you flip the visual preferences all of the way down. Shadows are completely eliminated, textures turn soupy, scene complexity is decreased and the overall presentation becomes quite dull and flat. But if you've never played that before, it looks pretty decent for a mobile name.

But on iOS side there were the iPhone 8 Plus along with the iPhone 5s. Representing the Android side were the Galaxy S9+ (Exynos), OnePlus 5T, Redmi Note 5 Pro and the Redmi 5.

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