In addition, I want add 1 more thing, I visit expert Heros who will do Visit This Link cap harm without dealing extra damage from Chance Attack ability. It takes doing Panic to inflict Darkness effect then coping +25% overall dmg. It can get rid of a bit of our time cuz we do much less lines in 1 hit and we lose combo count, therefore lower electricity for couple strikes max. In order to keep capped Hero doing endometriosis nevertheless, previous suggestions should be applied plus adding another impact on Chance Attack, increasing cap harm by 25 percent, so same % as extra dmg, if Chance Strike additional damage effect is activate.
By applying all these suggestions, Hero will also have closer DPS at cap as fast hitters. Additionally, Hero should be have best DPS not just uncapped, but also restricted. I find it odd to see people believing they really believe poorer hitters but fast assault desever being more powerful, this justification destroys the purpose of RPG facet.
We Maplers are Utilized to grinding for all
Maple has a great deal of events where you do some replicated task for This Website "a opportunity to get" something great. We had it in the past together with the Dark Lords of Doom, also in a somewhat different way with all the Madhouse event (not a random reward but random features in the maze).
It is very frustrating to perform such events diligently each and every single day, and end up with nothing rewarding. We Maplers are utilized to grinding for everything, but grinding for nothing is simple torture. My suggestion is that these events need to be made in such a way that in case you do them to the best of your skill, you're ensured a good reward.
Be the first person to like this.