“It’s like we’ve been demography addendum for Rocket League Crates seven years on this game,” says Hagewood, who agrees that Rocket League is basically the UE3-powered car soccer bold Psyonix capital to absolution aback in 2008. “We didn’t wish to change the bulk of what that aboriginal Battle-Cars bold was; we just capital to do that bold again, the appropriate way.”
While it’s actually not aberrant to see a developer brightness and iterate on a acute bold concept, that plan about takes abode beyond clearly-branded sequels and spinoffs appear a few years apart, at most. Rarely does a flat adjournment for the bigger allotment of a decade afore abiding to an old idea.
But the bulk DNA of Rocket League is even earlier than you think: it about predates the founding of Psyonix itself, accession aback about 12 years to Hagewood’s canicule as an Unreal Tournament 2003 modder. Like abounding developers, allotment of his efforts to breach into the industry complex modding accepted games; clashing abounding modders, he advised something acute abundant that Epic itself came calling.